The price stops increasing after round 100. This chart displays the cost for the first, second and third uses for every round. Afterwards, the prices increase every ten rounds, and the second use is two times the second use from the previous ten rounds minus 500, and the third use is simply double the second use. For the first nine rounds, the second and third use cost 1,500 and 3,000 points respectively. Fire Sale reduces the cost by 490 points. The increase in price will vary depending on what round the player is currently on. After that, the price will continue to grow but will reset after the round ends. Whimsical GobbleGums present only cosmetic and aesthetic effects and do not affect the gameplay considerably.Īs of the release of Zombies Chronicles, the first GobbleGum is free, as opposed to the 500 points it was previously. The Descent map pack introduced a new type of GobbleGum, classified as W h i m s i c a l, with a second Whimsical being released with the Salvation, and a third and fourth released with the Zombies Chronicles packs. Spiders are also able to put webbing back on them if this is done, the player must destroy the webs on any that are affected before they can be used again. In Zetsubou No Shima, before the player can access a GobbleGum machine, the player must destroy the webs on them by holding the "use" button while near them or by using explosives. If the player takes a mega GobbleGum from the machine, it will subtract it from their collection even if its effects are never used before the game ends or it is replaced with another.
#CALL OF DUTY BLACK OPS 3 ZOMBIES CHRONICLES MODS#
On PC if mods are enabled, GobbleGums will never be consumed, but players are still limited to the amount they have available per game. If the machine selects a mega GobbleGum and the player does not take it, it won't be counted as used, and will be kept in the player's collection.
![call of duty black ops 3 zombies chronicles call of duty black ops 3 zombies chronicles](https://assets.vg247.com/current/2017/05/black_ops_3_zombies_chronicles_main_art_1.jpg)
When the GobbleGum machine selects a mega GobbleGum that the player has run out of, it will say "Out of " and retract the gum and give back the points the player used. The player character will blow a bubble and activate the GobbleGum's effect.
![call of duty black ops 3 zombies chronicles call of duty black ops 3 zombies chronicles](https://www.impulsegamer.com/articles/wp-content/uploads/2017/05/zom1-1024x576.jpg)
They are, however, mentioned in Blood of the Dead. They were also present in Call of Duty: Black Ops 4 during pre-alpha development, but were replaced by Elixirs by the time the game launched. Unlike Perk-a-Colas, GobbleGums are not automatically lost when downed, and their effects are largely temporary. GobbleGums are special unlockable consumable items that give players specific bonuses, abilities, or effects, similar to Persistent Upgrades in Call of Duty: Black Ops II.
![call of duty black ops 3 zombies chronicles call of duty black ops 3 zombies chronicles](https://image.api.playstation.com/cdn/UP0002/CUSA02290_00/nqZdZNlfvsTLcRoPLsHM7elryetp9wCo.png)
GobbleGums are a feature of Zombies mode in Call of Duty: Black Ops III that appears in every map, including the Zombies Chronicles versions of previous maps. " What I chew, I chew only to secure a better tomorrow." - Edward Richtofen 1500+ (after first use on the same round) " Mmm, I can't tell you how many times I've found this stuff stuck on the underside of a theater chair!" - Nero Blackstone